redshiftnpc: (Default)
redshiftnpc ([personal profile] redshiftnpc) wrote in [community profile] redshiftrp 2020-01-03 10:56 pm (UTC)

[ He leads her to what looks like an air vent, large and apparently sealed. But when he presses on the head of the top left screw, it slides aside soundlessly. Gesturing for her to follow, he climbs inside, now completely silent. It seems to take all of his focus to navigate the branching metal tunnels.

The vents, with time and exploration, will lead to areas of the city that aren't yet unlocked, opening up in places like the family apartment blocks, an otherwise inaccessible area of the library, and other places. One of the downward-angled vents will lead to a flooded out area, but that's one place Joe carefully avoids.

It is very, very easy to get lost.

Ladders and tunnels lead downward into Anchor, always downward, for long enough that Poison might start to wonder where she's being taken. If there's ever an end to it.

But the tunnel levels out eventually, and Joe crawls up to another grate. A switch on the wall next to it opens the tunnel mouth, and he eases himself out and drops out of sight.

Outside of the tunnel is a fairly spacious room, with a rumpled bed in one corner, a fridge set into the wall, and shelves of food and water on that side. On the other side are medical supplies, running the gamut from the recognizable to things even Joe doesn't know how to use or what they might be. In a glass cupboard next to the bed are rank after rank of bottles filled with blue liquid, one of them half-full, a capped needle set next to it. A small door next to the bed leads into a tiny bathroom.

He shifts from foot to foot, watching Poison nervously. ]


Can show you an easy way to get here, but the tunnels... The tunnels are safest.

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